From my last post I had finished creating 4 and showed it to my fellow co-workers, I got feed back from them and the mesh like feature we were going for was too smooth and they wanted a tighter look on it. So I booted up Maya and only had to change the sub divisions down from 3 to 1. This lead me to the UV Mapping. UV mapping is a feature in Maya which allows you to move UV's (they look just like Vertices) around, I was unsure how to do UV Mapping I looked for help from online sources such as Digital-Tutors and Youtube videos from Sebastiank94 (part 1, 2, 3) which went through the entire process of how to UV Map. After watching his video I started to unfold my my model in the UV editor which would not change the look of my actual model but it would look unfolded (similar to a unfolded paper cube) in the UV editor mode. Unfolding a model requires you to normally cut into the mesh down the side so when it unfolds it is even on both sides, another way you can unfold something in Maya is if you have something pretty basic like a cube or a sphere you could use the auto unwrap tool in Maya which will do it for you. As my model as a relatively a simple sphere I use the auto unwrap tool.
I applied a checker texture onto the model but as the video told me the pattern of the texture became all mushed and did not look like checkers so it would be my job now to make the mushed checkered pattern to have the squared checks to be roughly even. I am unsure why the texture always messes up once you apply one a model I just know how to solve the issue and it is done by moving the UV's around in the UV editor this allows me to move the selected area's texture pattern around to gain the look that I want. I am still in the process of this as it is taking so long to get it just the way I want it but I am almost finished and once I have I can apply the rusted metal texture which should look fantastic once done.
Part 2 will come in a day or two and I will talk about the progrees off 3 and where I am up to with him and then I will talk about what I have to do after the modeling and hopefully some other bits and bobs. If I find anything of interest such as interpretation I will bring that up too, I need to be watching Pixar's Wall-E soon to analysis and understand the relationship between Wall-E and Eve-A (or is it EVE), more on that later.
I applied a checker texture onto the model but as the video told me the pattern of the texture became all mushed and did not look like checkers so it would be my job now to make the mushed checkered pattern to have the squared checks to be roughly even. I am unsure why the texture always messes up once you apply one a model I just know how to solve the issue and it is done by moving the UV's around in the UV editor this allows me to move the selected area's texture pattern around to gain the look that I want. I am still in the process of this as it is taking so long to get it just the way I want it but I am almost finished and once I have I can apply the rusted metal texture which should look fantastic once done.
Part 2 will come in a day or two and I will talk about the progrees off 3 and where I am up to with him and then I will talk about what I have to do after the modeling and hopefully some other bits and bobs. If I find anything of interest such as interpretation I will bring that up too, I need to be watching Pixar's Wall-E soon to analysis and understand the relationship between Wall-E and Eve-A (or is it EVE), more on that later.

