Sunday, 17 April 2011

Day 2.

After getting a helpful video in response to the difficult time I was having with 4 from Ben (a member of our group for this project) The video was on how to make a basket ball which involved how to make the seams. Though the program was not Maya it gave me a brain wave for what I could do.

The plan was to make a Poly Sphere then use the spilt edge tool to make a new line of edges either side each original edge (both vertical and horizontal.) This led to some errors like multiple unwanted edges begin created so I had to delete all of the unwanted ones along with their verts because when you delete an edge the verts will stay so you have to make sure to delete unneeded verts also. Once all that was taken care of (which took longer than you would think)then I highlighted all of the original edges of the sphere and with the scale tool I slightly moved them inwards to create a mesh like look, while retaining the look of original sphere.

I set up a lighting space colours that where complete opistie of each other to show off the design I had made.

Here is my slide show of my work, hopefully if my other team member like what I have done so all need to do is just UV map a texture onto the model and nothing needs to be changed I can then just tick one part of my work off as done.

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