Right just a short one today as I have so much to do and you will see why in a minute! As you may or may not know last weekend I went home to photograph a wedding as part of my professional practise module. It went really well and I've got lots of really good shots that I am pleased with. I also came away with another offer of a wedding to photograph in August so hopefully that follows through! Although strictly Professional Practise is supposed to be linked with animation, I was told my photography would count as I had also done some animation work for a 3rd year student.
Now to update you on the group film. I have finished Three on the Thursday before I left uni to do the wedding shoot (videos of Three will be below). I came in on Monday morning, after I got back from doing the wedding photography, to find Gemma and Ben, two members of my group, re-doing all the models I have spent the last 8-12 weeks creating. The explanation was that they feared I wasn't getting the work done in time. As a result I e-mailed one tutor and spoke to another in person about what that meant for me. After speaking to the second lecturer I've decided to carry on with my models and CG animation. Basically even though my work won't be used in the film I am still working as normal and then Gemma as the designated Director will send me their finished film and I will edit my CG animation into the necessary frames/scenes. I'll then submit it separately so it doesn't look like I've done nothing these past few months! Perfect solution with a lot of work! Don't think I'm going to be sleeping for a few days! Still deadline is in sight so not long to go!
Here is a wired mesh veiw of Three
And the final high subdivision version of Three
So short and sweet sorry guys but got far too much animation to do, now where did I put that huge stash of energy drink?!
Friday, 27 May 2011
Thursday, 26 May 2011
ahhhhh missing of another week. OH NOES!
Yeah sorry guys if I got your hopes up thinking that I would have another post last week. two weeks ago when I was talking about moving in with Gemma and Vikki and how much fun it will be, well I was right about that but what I hadn't forseen was that I would hardly be on my comptuer much, I am either at the new Newport Universtiy - City Campus from like 10am till 6-7pm then I will get home (Gemma's place) and do work for my other project, the professioal practie. At the momenet I am currently working on my bussiness cards for that project. I have a wedding to attend soon as the photography which will go towards a part of that project too. BUT ENOUGH OF THAT! Lets talk about my models *YAY!!*
it is about been four weeks since our group went into production, we started production on the 13th of april and I have been working non stop since....WELLL I say no stop, the first week and half was half work half play, as it was the Easter break and I was back home in Liverpool for that. anyway like I said before since I got back from easter about 2 weeks ago I think I have been in and out of the Uni like a yo-yo as I have been working on Three just fixing him and getting him right, but I will come back to him later. Four is finshed and is ready to be animted with, I am planing to start on of the shot with him soon but I can not finsh that shot without three being completed. So yeah me gemma and ben looked through a nice collection of rust textures as four will be al rusty as he is old and broken for the time being. we went with rust - 003 but when we applied the texture it didnt show up very nice on four's mesh. So we went with rust - 002, which in the long run is much better I think as the colours a bit more darker but still retains a good high level of richness.
Here are a few is a videos of Four for you.
This is a low subdivision Version
And here is the high high subdivision version which will be the one you will see in the film.
So now to talk abotu Three, he has been giving me hell, I though last week I was on the home strech with him but I could get him to be more rounded off so I looked into it and what I found was not good. With Maya objects it is good to try and make sure everything has four sides and what I mean by that is four edge so all the faces on a model either square or recetangle. Old muggins here has lots of triangles and 5 sided edges so I sent most of this week sort that out and fleshing out the roundness still. I have carved out hole in three's mesh as I am planning to create a new Face and then using that to make the power stripes on three body/ his eye and that thing on his back. I will explain as somehow I think that last stentence didnt make sence, so what I am planning on doing is to cut out parts of the mesh such as creating gaps to later attach the dips and curves on threes body. I do this because I find it most eaiest way to make small attachment such as this, than arm or an leg that is differe I would use a cube well start off one of them to make something with lots of volume but flat things with little dents looks well.
I still need to watch WALL-E soon as gemma told me it would bhe good refences to animted to get the personalties down for three and four,I keep going into uni with it but then I forget it is in my bag untill I get back and take some stuff out, soon, soon I will watch you WALL-E. its one of my most loved Pixar film afer toy story 1 ane 3... OHHH how I would love to work for them one day.. if I get any good that is.
sorry I think I side tracked there. so yeah this week has been filled with issues int he modeling department, I am worried if I will get them done on time for then end of next week, if I can fix this issue with the four sides on three then I will be okie.
it is about been four weeks since our group went into production, we started production on the 13th of april and I have been working non stop since....WELLL I say no stop, the first week and half was half work half play, as it was the Easter break and I was back home in Liverpool for that. anyway like I said before since I got back from easter about 2 weeks ago I think I have been in and out of the Uni like a yo-yo as I have been working on Three just fixing him and getting him right, but I will come back to him later. Four is finshed and is ready to be animted with, I am planing to start on of the shot with him soon but I can not finsh that shot without three being completed. So yeah me gemma and ben looked through a nice collection of rust textures as four will be al rusty as he is old and broken for the time being. we went with rust - 003 but when we applied the texture it didnt show up very nice on four's mesh. So we went with rust - 002, which in the long run is much better I think as the colours a bit more darker but still retains a good high level of richness.
Here are a few is a videos of Four for you.
This is a low subdivision Version
And here is the high high subdivision version which will be the one you will see in the film.
So now to talk abotu Three, he has been giving me hell, I though last week I was on the home strech with him but I could get him to be more rounded off so I looked into it and what I found was not good. With Maya objects it is good to try and make sure everything has four sides and what I mean by that is four edge so all the faces on a model either square or recetangle. Old muggins here has lots of triangles and 5 sided edges so I sent most of this week sort that out and fleshing out the roundness still. I have carved out hole in three's mesh as I am planning to create a new Face and then using that to make the power stripes on three body/ his eye and that thing on his back. I will explain as somehow I think that last stentence didnt make sence, so what I am planning on doing is to cut out parts of the mesh such as creating gaps to later attach the dips and curves on threes body. I do this because I find it most eaiest way to make small attachment such as this, than arm or an leg that is differe I would use a cube well start off one of them to make something with lots of volume but flat things with little dents looks well.
I still need to watch WALL-E soon as gemma told me it would bhe good refences to animted to get the personalties down for three and four,I keep going into uni with it but then I forget it is in my bag untill I get back and take some stuff out, soon, soon I will watch you WALL-E. its one of my most loved Pixar film afer toy story 1 ane 3... OHHH how I would love to work for them one day.. if I get any good that is.
sorry I think I side tracked there. so yeah this week has been filled with issues int he modeling department, I am worried if I will get them done on time for then end of next week, if I can fix this issue with the four sides on three then I will be okie.
Update on the Models
Hey everyone, I have just spent the last week UV texturing four, it was so hard, I never cut a good seam which in Maya is when you go to texture something you will have to sort out the UVs as I discuss in another post on this site. Cutting a seam i slike getting a papercraf cube and open it flat, well....well.........to be frank I don't really know how to cut seams, all I know at this stage in the game is that if you cut a good seam in your model the better the UV's your model will have.
I will have to ask charile (one of the techincains)he will be able to tell me all... =D
So I have finally finished texturuing on four I still need to apply a rusty type of texture on him, as I will go though a list of different textures to pick the best one for the model. Most of the checks from the checker texture seem to be pretty sqaure, I say most though becuase I tried to get the checks in the nooks and cranies but when I moved the uv's around it was messing up and I have decided to call it a day leave it, as I still have three to finish and not alot of time, 4 or 3 weeks i think.
oh yeah another note, I have moved out of my flat at my uni to live with Gemma and Vikki for the rest of this project so we can help each other and show work quicker and get feed back too. so I am looking forward to it, I moved in at thiers just before the easter break when we were doing all the pre-production work, and I really enjoyed that, so moving in to do production should be hard but enjoyable.
I might have to start coming in everyday now....even weekends
and way moving on I have now finished 4 completely, unless Gemma or the rest of my group wants to change anything on him, I hope they do not complain about the texture issue I had.
I will have to ask charile (one of the techincains)he will be able to tell me all... =D
So I have finally finished texturuing on four I still need to apply a rusty type of texture on him, as I will go though a list of different textures to pick the best one for the model. Most of the checks from the checker texture seem to be pretty sqaure, I say most though becuase I tried to get the checks in the nooks and cranies but when I moved the uv's around it was messing up and I have decided to call it a day leave it, as I still have three to finish and not alot of time, 4 or 3 weeks i think.
oh yeah another note, I have moved out of my flat at my uni to live with Gemma and Vikki for the rest of this project so we can help each other and show work quicker and get feed back too. so I am looking forward to it, I moved in at thiers just before the easter break when we were doing all the pre-production work, and I really enjoyed that, so moving in to do production should be hard but enjoyable.
I might have to start coming in everyday now....even weekends
and way moving on I have now finished 4 completely, unless Gemma or the rest of my group wants to change anything on him, I hope they do not complain about the texture issue I had.
Sunday, 8 May 2011
Update on my Progress Part 2
So I was speaking to some of my friends about how their blogs were going and some had not started yet but most had and we talked about what we are and sdhould be putting into them. And so it seems I have been doing this rather wrong. rather than writing everything I have been doing in detail. I should be just breifly go over what I did for the week, and then talk about my fails and how I over came them (if I ever did that is.)
so yeah this 2nd half of a big update will be a bit different from the last one.
Well for the past few weeks I have been not only working on my model Four (the character repersents time - 4D) for my group film but, also Three (repersents 3D.) Unlike Four Three's mesh is a bit more complex as shperes go at least. With the aid of concept designs I can upload the designs to each plane in Maya (front,side[left &right],top, back, and bottom) using the concepts as refences in creating Three this made my life alot easier as. Also unlike Four, Three had to be started off as a polygon cube rather than a sphere. It sounds weried I know to make a sphere out of a cube rather than a polygon sphere, but nore complex creations in Maya start off as polygon cubes as they have less egdes, verts and faces. so the less is more appoch is taken here.
The goal for Three is to build him with as few polygons as possible but still retaining a believeable figure. Modeling 3 so far hasn't been a chore but I can only dread when something goes wrong. Maya is being too kind to me at the moment....I am worried about that Maya is never kind to anyone.
really for me now to do is finish three off, if I get the time to texture him I will but I think I may not be able too. I am sure there will be anyone easier way to add some form of colour/texture onto Three, only time will tell....well and research for now here are some screenshot for you to google over.
P.S oh before I go I think I might have a video of four and three rotating for you to see what they look like in a 3D space.
so yeah this 2nd half of a big update will be a bit different from the last one.
Well for the past few weeks I have been not only working on my model Four (the character repersents time - 4D) for my group film but, also Three (repersents 3D.) Unlike Four Three's mesh is a bit more complex as shperes go at least. With the aid of concept designs I can upload the designs to each plane in Maya (front,side[left &right],top, back, and bottom) using the concepts as refences in creating Three this made my life alot easier as. Also unlike Four, Three had to be started off as a polygon cube rather than a sphere. It sounds weried I know to make a sphere out of a cube rather than a polygon sphere, but nore complex creations in Maya start off as polygon cubes as they have less egdes, verts and faces. so the less is more appoch is taken here.
The goal for Three is to build him with as few polygons as possible but still retaining a believeable figure. Modeling 3 so far hasn't been a chore but I can only dread when something goes wrong. Maya is being too kind to me at the moment....I am worried about that Maya is never kind to anyone.
really for me now to do is finish three off, if I get the time to texture him I will but I think I may not be able too. I am sure there will be anyone easier way to add some form of colour/texture onto Three, only time will tell....well and research for now here are some screenshot for you to google over.
P.S oh before I go I think I might have a video of four and three rotating for you to see what they look like in a 3D space.
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